You are the great and noble Moon God. Order your followers to gather resources, grow the settlement and build monuments in your name. 

As your settlement expands,  you can recruit more followers to perform different rituals during the lunar cycle, with different effects based on placement in the cycle and previous actions. Create intricate combos to gain vast resources quickly, or set up self sustaining economies. Progress through the ages and take your rightful place as the Moon Lord!

If you enjoy the game, please consider wishlisting our other projects here:

WorldShaper Idle by Florian van Strien
Another unique idle game! Even more than in Idle Moon Kingdom, there's endless room to create and optimize your build.

Valkyrie Saga by Bosco Bartilomo
Go on an epic adventure in this PSX style 3D platformer. You'll love the feeling of freedom as you climb, dash, jump and glide through the mythical world.

Tips for Idle Moon Kingdom:

  • If you have a big screen, to have a better overview of your followers, play in full screen (button on the bottom right)
  • If you set up an amazing combo, you can save it to one of your loadout slots and easily load it again
  • Search works not just for names of actions, but for anything in the description too. So e.g. try searching water for anything that produces, consumes or boosts water!
  • The actions are color coded for your convenience:
    • Green for production
    • Blue for building or increasing capacity
    • Orange for stat increases
    • Yellow for increasing bonus production
    • Red for boosting actions in the same moon phase

Unfortunately, this game may not always work properly on Mac due to the engine we're using. It may work in another browser or after waiting for a minute or so.

This game was made for the Spelkollektivet Halloween Game Jam by Bosco Bartilomo and Florian van Strien, with audio by Linn Viberg. Enjoy and please let us know what you think in the comments!

StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(26 total ratings)
AuthorsPirate, Florian van Strien
GenreStrategy, Simulation
Made withGodot
Tags2D, Automation, Clicker, Fantasy, Godot, Idle, Incremental, Minimalist, Pixel Art
Average sessionA few hours
LanguagesEnglish
InputsMouse

Comments

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this was really fun! its a really unique approach to the genre, though i wouldn't call it idle... it's quite involved (which isn't a bad thing). won in 1638 cycles :)

This has to be one of my favorite idle games that I've played on itch. The mechanics feel simple but offer a lot of variety in the later stages. Also can't wait for worldshaper idle to come out

I've been playing it for a while, and the truth is that it's very good. Solid stuff for an Idle Game.

However, there are some problems:

  • The monument has 3 parts, each one unlocks more actions. This is cool and all, but... The last actions are unlocked when you 'beat' the game. A bit silly, isn't it? By definition you will never play with the last two actions.
  • Fertility is not an interesting system. Most of the time you completely ignore it because you don't get to the required number, and when you do get there, you put everything in for a cycle and then remove it. I was also a bit disappointed not to get to the fourth unit (Being able to only get 8/12). Not to mention that you are not affected by any production bonus.
  • There is no relic production bonus. You can idle to have infinite bonuses of everything but two, the last one (Which makes sense) and relics. It even stops you for having moonstone bonuses (Because you can't really produce 10 relics per cycle, without loss)
  • Moonstone to be the last resource was a bit disappointing. Extremely easy to get with Reverance (And the mechanic of disabling a unit just for producing also seemed to me to go against the core idea of the game).

And now, some suggestions:

  • I increased my production.... How many times? No idea. I have no way to see it. It would be cool if there was.
  • In another comment I read that there was no reason why we couldn't see the total production instead of per unit. He is right.
  • I think the game would be infinitely more interesting and entertaining if you could put two or more times the same action. Perhaps with limitations of: Not being able to use more than one unit in the same cycle, in that action, or unlocking the number of times an action can be repeated per cycle, etc. Obviously this would require rethinking the whole balance, but at least it would allow you to expand the game a lot.

Nice project, by the way. I hope you can expand it.

(+1)

Unfortunately, doesn't run for me. After clicking start, I get this message:

> Error

> The following features required to run Godot projects on the Web are missing:

> Cross Origin Isolation - Check web server configuration (send correct headers)

> SharedArrayBuffer - Check web server configuration (send correct headers)

Searching for the error, the godot devs claim this is a problem with itch.io in this github issue: https://github.com/godotengine/godot/issues/69020

itch.io seems to be set up correctly to make godot games work now. So it is likely your browser just doesn't support these features. If you want, you can try playing on the newest Chrome or Firefox. Unfortunately, Mac support is very spotty, so if you're on Mac you may be out of luck.

The reason for all this trouble is that unfortunately, Godot has decided to use some extremely experimental technologies for their web export that do not have support on 100% of browsers. It does like a fix for that is finally on the way though: https://github.com/godotengine/godot/pull/85939 So at least once this fix is live in a stable godot release, we'll check whether it works for the game, and then hopefully browser support should be a bit better!

Thanks for the reply! I'll give it a shot in another browser. It's too bad that Godot went with tech that's not consistently supported, but hopefully that fix you linked does the trick.

(+3)

Some of the tooltips aren't working correctly.  I specifically tested Craft Nautical Relic boosted by Paganic Percussion.  The tooltip always said +1 relic but it was adding +2 every cycle.  

There are some others that behaved similarly but I don't remember them off the top of my head.

Speaking of tooltips. it would be great to see the total production instead of dividing it up by lane.  There's no mechanical advantage to making a given lane self-sufficient (and usually there's a disadvantage since you need to group certain tasks according to their required and bonuses.)

I had a ton of fun with this.  There was just enough freedom to feel more like strategy than puzzle.  That's the sweet spot for me.  Loved the progression from struggling with a resource, to making a self-sustaining setup, to reaching a level of technology that renders it trivial (and opens up new challenges).  

I was just barely able to make a setup that increases all storage and production bonuses simultaneously.  That felt like the true end of the game for me.

Thanks for making something fun!

(+3)

Fun game. The amount of tasks that unlock can be a bit overwhelming, but the search function helps a lot. A couple of QoL suggestions:

* A button to clear all actions. I ended up using one of the loadouts for a blank slate, because it was quicker than dragging away every action individually.

* A pause button so you can set things up without it running partially or in the wrong order.

* Some of the unlock conditions are fiddly - it seems that 'gaining' doesn't count as 'producing', maybe? Also it only counts as producing something if you have room to store it, so sometimes you need to deliberately spend resources first, which is a pain.

* Asteroid Shower appears to be bugged and doesn't generate Rocks.

(+1)

These are some good pickups, and we'll definitely look into them. It's not explained, but you can right click to quickly clear actions. But a full clear would be a nice option for sure

(+1)

Is there a pause button that I'm missing? If not, please add one. I'm guessing most people won't think of this because it really doesn't affect that much, but I'd like to be able to pause so I can take my time and think while I set up my tiles

(+1)

We'll look into it for sure. It's pretty stressful with the constantly ticking moons so we definitely get where youre coming from

(1 edit) (+3)

fantastic game, pretty unique gameplay concept. Also maybe im mistaken but I swear i've gotten the three followers with 15 reverance to unlock this one action so im inclined to believe it doesnt work? I've tested like everything down to getting all 3 followers to have 15 reverance all on the same moon phase

edit: finished the moon god stuff gg

I think its bugged, good catch! and sorry about that, hope you at least were able to enjoy around that action haha

(+1)

FF. Game not loading

still waiting on run dependencies: index.js:14050:18

dependency: wasm-instantiate index.js:14050:18

(end of list) index.js:14050:18

Hi! It looks like your browser might not support WebAssembly or a related technology or you might have it disabled, or there might be a bug with your setup or in Godot that prevents it from working properly.

Please check the following:

  • Check whether WebAssembly is enabled at https://wasm-feature-detect.surma.technology/
  • If not, check about:config. Search for "wasm" and enable all options except javascript.options.wasm_verbose
  • If it is, you can try to send a bug report to Godot at https://github.com/godotengine/godot/issues. I see you've had this same issue many times. While I appreciate that you report it, no developer will have the time to track down this kind of deep-in-the-game-engine issue for your very specific browser setup (especially for a free web game). However, if it's fixed in the game engine it would be fixed for all games you play in the future.
(+1)

Results from https://wasm-feature-detect.surma.technology/ is following:

✔️ bigInt
✔️ bulkMemory
✔️ exceptions
✔️ extendedConst
gc
jspi
memory64
multiMemory
✔️ multiValue
✔️ mutableGlobals
✔️ referenceTypes
relaxedSimd
✔️ saturatedFloatToInt
✔️ signExtensions
✔️ simd
✔️ streamingCompilation
tailCall
threads
typeReflection

All "wasm" options in about:config except "javascript.options.wasm_verbose" is true.

I'm not familiar with Godot engine to file any bug reports.

https://github.com/godotengine/godot/issues/86382

(+2)

Love it! I love incremental games and it's always cool seeing new twists added, the moon cycle system is a really cool way to pace it out. Ramps up really nicely too as you get the monument upgrades. Very well done. And always encouraging to see other godot users making cool stuff. 

Thanks so much! We love to hear this stuff, the pacing was not super easy to get just right so its nice to hear it worked

(+1)

This is a really fun idea, looking forward to play more.
Just one thing, it took me some time to figure out what to do at all. Once I figured out to drag & drop the UI became quite intuitive, but this initial step was not clear at all (to me at least).

We updated the tutorial to make it a bit clearer, thanks for the catch!

(+1)

This is a weird Terraria DLC

Always good to have more post-moonlord content

(+1)

Unfortunately unreadable on a high-dpi monitor.

Thanks, the game should now properly scale to a high dpi!

Oh yes much better. That was quick!